Classical mechanics · Describing motion
Describing motion
Position, velocity and acceleration, and the three equations for motion with constant acceleration.
beginner · 9 min read · Draft: not yet reviewed
Before this: Units, dimensions and estimation (planned), Calculus for physics: rates and accumulation (planned)
The big picture
Kinematics is the language for describing how something moves: where it is, how fast it is going, and how quickly that speed is changing. It deliberately ignores why it moves. Every later lesson, from projectiles to planets, is written in these three ideas. By the end you will be able to read a motion graph and solve problems with constant acceleration.
Predict first
Answer before you read on. It is fine to guess; the answer is revealed at the end.
A ball is thrown straight up. At the very top of its flight, what is its acceleration?
Build the intuition
Picture a car trip. The odometer tells you how far you have gone: that is position. The speedometer tells you how fast you are going, and with a direction attached it is velocity. When you press the pedal or the brake, the speedometer needle moves: that change is acceleration.
On a graph of position against time, velocity is the steepness of the line: a steep line means fast, a flat line means standing still. On a graph of velocity against time, acceleration is the steepness. Braking is acceleration too. It just points opposite to the direction you are moving.
The math
Measure position (in metres, m) along a straight line, and time (in seconds, s).
- Velocity is the rate of change of position: , in m/s. Over a short time it is ; the derivative is what that becomes as shrinks to zero.
- Acceleration is the rate of change of velocity: , in m/s².
Now suppose the acceleration is constant, with starting position and starting velocity . Three equations follow.
1. Velocity. A constant rate of change means , so
2. Position. The velocity rises steadily from to , so the average velocity is . Distance is average velocity times time:
Substituting gives
3. No time. From equation 1, . Put that into :
Why does this step follow? The average velocity is just (v₀ + v)/2
Because the acceleration is constant, a velocity–time graph is a straight line. The average height of a straight line is the midpoint of its two ends. This shortcut works only for constant acceleration; if the acceleration changed, the graph would curve and the midpoint would no longer be the average.
The signs matter: choose which direction is positive, and then and can be negative. Slowing down simply means points opposite to .
Worked example
A car moving at brakes steadily at , so . How long does it take to stop, and how far does it go?
Time. Set in : , so .
Distance. Use .
Check a second way. The speed falls evenly from 20 to 0, so the average is , and . Equation 3 agrees too: gives .
A useful consequence: start at instead and equation 3 gives . Double the speed and the stopping distance quadruples.
Try one yourself
A scooter moving at speeds up at for . Fill in the blanks, then open the answer.
- (a) Final speed:
- (b) Distance:
Answer and full solution
(a) .
(b) .
Check: the average speed is , and .
Common mistakes
- "Zero velocity means zero acceleration." A ball at the top of its flight has zero velocity but is still accelerating downward.
- Mixing up speed and velocity. Speed is just how fast; velocity also has a direction, and its sign matters.
- Using the three equations when the acceleration changes. They are only valid for constant acceleration.
- Forgetting the sign of . If forward is positive, braking has a negative . The sign depends on the direction you chose, not on "slowing down" alone.
- Mixing units. Convert before you calculate: (divide by 3.6).
Check yourself
Question 1
A car travelling at 20 m/s brakes steadily at 5 m/s². How far does it travel before it stops?
Question 2
A cyclist speeds up from 2 m/s to 8 m/s in 3 s at a steady rate. What is the acceleration?
Question 3
An object's velocity is zero for one instant. Must its acceleration also be zero then?
Question 4 · explain why
Why can't you use v = v₀ + at when the acceleration keeps changing?
Answers
Predict first: the answer
Answer: 9.8 m/s² downward
At the top the velocity is momentarily zero, but it is still changing, from upward to downward. A changing velocity means a non-zero acceleration. Gravity pulls down the whole time, so the acceleration is 9.8 m/s² downward at every moment of the flight, including the top.
Question 1
Answer: 40 m
Use v² = v₀² + 2a(x − x₀) with v = 0, v₀ = 20 m/s and a = −5 m/s². Then 0 = 400 − 10·Δx, so Δx = 40 m. Check with the average velocity, 10 m/s, over the 4 s it takes to stop (t = 20/5), which also gives 40 m.
Question 2
Answer: 2 m/s²
a = (v − v₀)/t = (8 − 2)/3 = 2 m/s².
Question 3
Answer: No
Not necessarily. Acceleration is the rate at which velocity is changing, not the velocity itself. A ball at the top of its flight has zero velocity but is still accelerating at 9.8 m/s² downward.
Question 4
That formula assumes the acceleration is the same throughout, so the velocity changes at one steady rate and you can just multiply by the time. If the acceleration changes, you have to add up many small changes (an integral) instead of doing a single multiplication.
Where this shows up in the lab
Every simulation here moves things forward in tiny time steps, using "new value = old value + rate × time step", which is the same idea as applied again and again. You can watch that in the exponential decay lab, where the numerical curve is built step by step. A projectile lab, which applies exactly these equations in two directions, is coming next. Continue with Projectile motion.
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